AI Insights · Timothy · April 2023
Top 5 Science Games on Android in Saudi Arabia - Q1 2023
Explore the performance of the top 5 science games on the Android platform in Saudi Arabia for the first quarter of 2023, based on Sensor Tower data.
The first quarter of 2023 saw interesting trends for the top 5 science games on the Android platform in Saudi Arabia. Here's a closer look at their performance.
Plague Inc. by Ndemic Creations had a varied quarter. Weekly revenue peaked at around $26 in mid-January, with a noticeable dip in mid-February and a bounce back to $22 by the end of February. Downloads saw a spike to 285K in early February, but then fell to zero for several weeks before recovering slightly to 71K in mid-March. Active users increased to 368K in early February but then gradually decreased to 84K by the end of March.
Cell to Singularity: Evolution from ComputerLunch demonstrated steady growth. Weekly revenue hovered around $10-$15 for most of the quarter, hitting $20 in the final week of March. Downloads rose significantly from 74K in late January to a peak of 347K in early March. Active users also showed a consistent rise, reaching a high of 1374K in mid-March before stabilizing at 1350K by the end of the quarter.
Homo Evolution: Human Origins by CASUAL AZUR GAMES experienced fluctuations. Revenue was modest, peaking at $13 in late December and then dropping to zero several times throughout the quarter. Downloads reached a high of 761K in late February but later dropped to 62K by the end of March. Active users initially rose to 1195K in early March but then declined to 491K by the end of the month.
Jetpack Joyride from Halfbrick Studios maintained a solid performance. Revenue saw a small peak at $15 in the last week of March. Downloads were strong, averaging around 700-900K weekly, with a peak of 1083K at the end of March. Active users showed a steady increase from 5508K in early January to 6986K by the end of March.
Little Alchemy 2 by Recloak had a quieter quarter. Revenue was minimal, peaking at $6 in early February. Downloads rose to 263K in late February but then dropped to zero by the end of March. Active users peaked at 287K in late February and then decreased to 124K by the end of March.
This data, provided by Sensor Tower, highlights the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed insights, visit Sensor Tower.